When you walk through this environment, one can simultaneously imagine what this sprawling metropolis used to be and how conflict has unceremoniously ruined what little serenity mankind had left. We created this cityscape filled with Homogenous towering structures, with a color palette of white and grey hues. We needed these futuristic elements to feel accurate and believable, both for story reasons and for our players immersion in the world. We feel like we came up with a pretty good idea of what a possible dystopian future could look like. We did not own a crystal ball and could not see what the future would hold. We had to look towards the big multinationals such as IBM or Tesla to get an idea on what they were cooking up in their kitchens. Most of their speculation did indeed turn out to be quite incorrect, to put it mildly. Technology is moving at such breakneck speeds that even concept artists who visualized the world of today 10 years ago could not paint a realistic picture of what our present was theoretically going to look like. This fully furnished lease is available September and October only and includes all utilities - electricity, water, WiFi, gated parking, and trash pick-up at no additional cost. There are not many reference points or concepts on what the earth 50 years into the future could realistically look like. Immaculate two bedroom, two bathroom condominium located on the corner of Napoleon Ave. THE BEST POSSIBLE EXPERIENCE FOR YOU This time we’re talking with Jan, one of our game. Truly visualizing the level of Fall of Humans itself still proved to be quite the challenge. At StickyLock Games we’re all working on Histera, but in vastly different areas and we want to give everyone the chance to share about their work In this devlog we’re going deeper into the actual game design for the first level of Histera with Jan.
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